The Ultimate Game
The flick of a wrist, a desire to play, and an appreciation of community: that is all it takes to play ultimate. The sport, born in the parking lots of New Jersey in the late 60s, has grown into a community of players and fans around the world, professional level competition, and the tool of social organizations that use the founding principles of the sport to promote social change.
Many of you played sports growing up. Some of you remember it fondly, others with anxiety or frustration, but chances are most of you have had some exposure to competitive athletics. Whichever camp you fall under, the unique sport of ultimate is a new opportunity for you to reevaluate how you think about and value sports.
Ultimate is founded on the "Spirit of the Game." This "Spirit" is what drives ultimate. It is the first and highest rule in the sport:
that competition, no matter how serious, should never jeopardize play by the rules, respect of both your teammates and opponents and the love of the game.
ultimate players take their sportsmanship seriously, calling their own fouls and congratulating the other team for sweet bids (dives to catch the disc). As dorky as the expression may sound, the "Spirit of the Game" is real. Not only is it written into the rules of competitive play, it is tangible from the moment you step on a field or sideline. If you have this "Spirit," you are welcome in the ultimate community.
This is what sets ultimate apart. It is approachable, understandable, excitingly quick, incredibly eccentric, challenging, affirming, and honestly just a lot of fun.
As ultimate and ultimate organizations grow, more people will have the chance to learn from this really incredible sport.
7 players from each team on a field the size of a soccer field (either all men, all women, or mixed, ie: 4 men 3 women)
- Self-officiated (in addition to observers/referees in elite and professional play): players make their own foul, travel and pick calls
- Regulation size disc must be caught in the end zone to score.
- Games are played to 13 points, Halftime is at 7.
- Once you catch it, you cannot run with the disc.